Hello Godot!

I had dabbled in Unity back in 2013 and got familiarized more later when working with friends, but the licensing issues, laggy UI and the hefty process of dealing with Unity hub and endless revisions that made things just worse just exhausted me. I had been looking for an alternative for a while. Being code-wary, I kept looking for easy solutions, but each came with their own limitations. Looking through engines with visual scripts brought me to Godot. I didn’t enjoy the visual script that much, but I stayed for the engine itself!

I’ve been working with Godot for a few weeks now, and I’m loving it!

Only 60+ megabytes, no installation needed and opens and loads projects in an instance. Completely free and open-source, no royalities, and with a pretty easy to learn Python-like scripting language (GDScript, you can still code VisualScript, and also in C# and C++). Once you get used to the elements and the signals system, it’s so quick to create a mock-up!

I’m almost finished with my first app, a language app forĀ Hambaazids and it’s been a great journey, I think I’m really getting into the whole game dev thing!

 

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