Wwise Certification Course

I just started going through Audiokinetic’s Wwise-101 Certification Course. I meant to go through this a few months ago but I had to fix my computer and internet connection. It works on a FPS early Doom style game called Cube. There’s also a Limbo sample available to work with which is the icing on the cake for me! It goes through quite a slow slope learning curve step by step, and it’s easy to follow, we’ll see how it goes!

I’ve played around with FMOD before but the people I worked with didn’t care for it. The licensing of these middle-wares is a major hassle for companies. It’s dependent on the size of the project and the budget of course, but they would much rather receive WAV files and put all the implementation of the sounds on a tedious process of me dictating the elements to a poor programmer, rather than have orderly quality sound design from the get go, which is a real mess, I know. Both FMOD and Wwise have pricey licensing fees for big budget projects, but both have options for low budget indie projects too. Both offer an endless free/evaluating chance, but things get tricky when you want to publish the game.

FMOD indie license (budget under $500k) is limited to one free game per year, and Wwise will set you up with a free license for non-commercial projects. Wwise has the added bonus of having a full starter course right on their website so that’s my first go to, but I’ll get back to fully exploring FMOD after this. It never hurts to know more! To power!

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